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Старый 31.10.2007, 16:43   #10
Oranj
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Fixes to class abilities:

-Fixed Barbarian Rage, so resting during rage won't give fatigue penalties afterwards
-Fixed Song of Heroism for Bard, so that depleting temporary hit points won't remove other effects. Also, this song will not anymore interrupt Inspirations.
-Fixed Warlock's Fiendish Resilience, so it will regenerate specified amount of health per round, instead per second
-Fixed Enchant Arrow ability, to not wrongly add magical damage bonus to the arrows when using other Arcane Archer special abilities (should be physical). Also, in those cases, that bonus will properly be multiplied for criticals
-Fixed an issue, when bonus from Greater and Epic Weapon Specialization wouldn't be added to Arcane Archer arrow damage, when using his special abilities. Also, Strength bonus won't be anymore added to such attacks, if having no bow with Mighty properties, and critical hits from such attacks won't do additional damage against creatures immune to critical hits
-Added missing shooting animation for Arcane Archer's use of Death Arrow
-Fixed Imbue Arrow ability, so shooting animation is shown when Arcane Archer misses the target
-Fixed Inflict Serious and Inflict Critical Wounds abilities for Blackguard, so they add Blackguard level as bonus damage (to replace caster level they do not have)
-Fixed Dragon Breath ability of Red Dragon Disciples, so that damage is rolled for each target, instead applying same value to all targets. Also removed spell resistance check, since Supernatural abilities should ignore SR (was already true, but only for non-AI cast breath)


Other fixes:

-Fixed Use Magic Device check for casting from scrolls on Hardcore difficulty, so it will only get triggered when scroll class restrictions were not met (prevents an issue when non-arcane casters with Rogue levels or UMD skill were forced to roll this check even for scrolls with spells from their own class)
-Several fixes to Unity of Will spell-like ability of Silver Sword:
*depleting temporary hit points won't end other buffs (Heroism-like effect)
*included skill penalties to enemies, that were missing (Crushing Despair-like effect)
*Crushing Despair-like penalties linked, so they could all be dispelled with single dispel
*enemies immune to mind effects won't get penalties


Targeting and metamagic fixes:
(spells.2da)


-Fixed Bless, Dismissal, Scare, Song of Discord and Undeath to Death spells, so that they can target ground, and not just creatures directly (since they have area effects)
-Fixed Lesser Planar Binding and Planar Binding, so they can target hostile outsiders
-Fixed Eldritch Doom, so targeting marker matches shape area (old marker was smaller then area affected)
-Fixed Mass Aid and Mass Death Ward, so they can be Extended with metamagic
-Fixed Infinite Resonance spell-like ability of Silver Sword, so it works in No PVP areas


VFX fixes:

-Fixed visuals for Blade Barrier, so that swords don't disappear right after spell is cast
-Fixed visuals for Evard's Black Tentacles, so that tentacles stay for full spell duration



Details on spells.2da changes:
(if you want to merge these fixes with some other spells.2da file)

-Line 6 (Bless), column TargetType: value changed from 0x2B to 0x2F
-Line 40 (Dismissal), column TargetType: value changed from 0x2A to 0x2E
-Line 96 (Lesser_Planar_Binding), column HostileSetting: value changed from 0 to 1
-Line 128 (Planar_Binding), column HostileSetting: value changed from 0 to 1
-Line 528 (Undeath_to_Death), column TargetType: value changed from 0x2A to 0x2E
-Line 839 (Eldritch_Doom), column TargetingUI: value changed from 8 to 2
-Line 854 (Scare), column TargetType: value changed from 0x2A to 0x2E
-Line 900 (Song_of_Discord), column TargetType: value changed from 0x03 to 0x07
-Line 1018 (Mass_Death_Ward), column MetaMagic: value changed from 0x3d to 0x3f
-Line 1052 (Mass_Aid), column MetaMagic: value changed from 0x3D to 0x3F
-Line 1148 (Ssword_Sonic_Attack), column HostileSetting: value changed from 1 to 0


Feat Selection Fixes (v1.06)

Following feats can be taken by any class on level-up:
(as long as prerequisites where met)

-Deflect Arrow (was unavailable for Warlock and several PrCs)
-Weapon Proficiency feats [Simple, Martial, Exotic] (where unavailable when taking levels in some PrCs, like Arcane Trickster or Neverwinter Nine)
-Weapon Specialization [Club] (wasn't selectable without explicitly taking Fighter level on level-up)
-Extra Turning, Divine Might and Divine Shield (previously required Cleric, Paladin or Blackguard level on level-up)
-Extra Song, Lingering Song, Curse Song and Skill Focus [Perform] (did require Bard on level-up)
-Natural Spell (did require Druid on level-up)
-Battle Caster (did require Bard or Warlock on level-up, having Armored Caster is enough now)


Following epic feats can be taken by any class on level-up:
(as long as prerequisites where met)

-Great Smiting (did require Paladin, Blackguard, or Divine Champion on level-up)
-Thundering Rage (did require Barbarian on level-up)


And these feats now work as bonus feats for Divine Champion:

-Weapon Focus [Falchion]
-Weapon Focus [Warmace]
-Improved Critical [Warmace]
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